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January/2009
We just surpassed the goal of 200.000 daily pageviews in all the wap portals we operate using our WAP Engine.
WAP Engine is our platform for building and operating wap sites. It has a powerfull detection system that handles all the mobile device's capabilities and adapts the content so that the best presentation is always sent to the device.
Congrats to us!
June/2008
AmnesiaGames developed the content & presentation engine for the new wap portal of chilean mobile operator ENTEL PCS.
The engine detects the capabilities of the mobile phone and adapts the content in order to present the page in the best way possible.
It also has an advanced content administrator and is integrated with WebServices from the operator for content, transactions and information.
Left you can see how the portal looked back in 2007 (WML version with only one screen size). To the right is a screenshot of the new portal (in XHTML with up to 6 predefined screensizes).

January/2008
AmnesiaGames organizes the "Seminar of Mobile Marketing" at the Hotel Ritz in Santiago of Chile.

Alejandro and Felipe (MZZO) show the Itank game for Interactive TV.


Mora info (in Spanish) at the Seminar's website.
October/2007
Alejandro was invited to present a paper at the "OECD expert meeting on videogames and education".
This seminar was organized by OECD and the ministry of education.
In his presentation Alejandro highlighted the possibilities of developing comercial grade edu-games .

More infromation at the Chilean ministry of education, project Enlaces: http://www.enlaces.cl/seminariovideojuegos
an in the OECD website about the meeting.
July/2007
Karaoke!
¡Sing with your phone!
If your passion is the music, sing your favorite song anywhere, anytime. Show off with friends or sing along.

More games
April/2007
Ritmovil game
One of our games has made it to national TV!
These days is possible to see the advertisement of our game Ritmovil in channel TVN.
The game follows the mechanics of Dance-Dance-Revolution. The player has to press certain keys following the rythm of the music. The game has several levels with great art and variuos characters dancing.
An innovation is the online ranking. At the end of each playing session, the game proposes to send the score to the ranking via SMS (the game itself sends the SMS after asking the player for permission).
 
More games
January/2007
Alejandro Woywood - CEO of Amesiagames- has been named a member of Forum Nokia Champion, a recognition and reward program for top mobile developers worldwide.
According to Nokia: Forum Nokia Champions are a select group of outstanding individuals, honored because of their skills and devotion to the Forum Nokia community. Selection is made on the basis of each nominee’s knowledge
as it is displayed through contributions to forum.nokia.com, as well as proven expertise within the mobile developer community.
Every six months, Forum Nokia, world's largest dedicated mobile application developer community , invites outstanding members of the forum.nokia.com community to accept a one-year membership in this reward program.
For more details about the Forum Nokia Champion Program, please visit www.forum.nokia.com/forumnokiachampion
List of Forum Nokia Champions 2007
December/2006
2do video game creation contest for Universities
AmnesiaGames participated in the organization and sponsoring of the contest. 18 games from different groups participated composed of 45 young game developers.
The contest took place in the Campus San Joaquín of the P. Catholic
University of Chile. The awards ceremony was held this Wednesday 21 in the office of WanakoGames, one of the sponsors.
One of the organizers is the CEO of AmnesiaGames, Alejandro W., who is also teacher of the "Game Creation" course
at the P. Catholic University.
More information at the contest site (in Spanish): www.gamesfestivalchile.cl
Part of the organizing team and the winners.
December/2006
AmnesiaGames wins an innovation contest.
AmnesiaGames with its project "Interactive TV games" won the VTRemprende contest, organized by VTR (national TV cable company) and the center for innovation 3ie
of the Federico Santa María University.
Last 30 November the final stage of the contest took places. More than 50 projects participated and 4 winners were selected, among them the project from AmnesiaGames, which integrates TV Cable
and cell phones in games. The project is in the demo stage and is expected to move to beta stage soon.


More information at VTRemprende.
August/2006
The lost game LOST in Canal13 national TV has just ended: Each week a new interactive story is available so you can play it with your cell phone using SMS, MMS or WAP.
AmnesiaGames wrote the script, produced the game and integrated it with the messaging platform.
The game was very successful. We achieved an average of 10 messages from every user. Considering that the price of every message was much higher ($250) than previous games, it's easy to realize the importance of the story in the game.
  
May/2006

Special report from E3. Pictures from the event and links to many interesting sites.
E3 report
9/Febrero/2006
Alejandro Woywood was named a Forum Nokia Champion
Today finnish company Nokia announced that Alejandro Woywood -CEO of AmnesiaGames- has been named Forum Nokia Champion.
This recognition fills us with pride. There are only 56 persons have received this recognition around the world. Alejandro is the only Forum Nokia Champion in Chile.
According to Nokia: "Nokia announces creation of Forum Nokia Champion reward program in recognition of outstanding individual mobile applications developers. Forum
Nokia recognition and reward program focuses on individuals distinguished by their skill and dedication to advancing mobile application development around the globe. "
The press announcement
February/2006

MusicHotel is the first game in Chile that integrates all mobile media. Users may play by SMS, MMS, WAP or voice.
The game has been developed in a joint effort by Canal 13 and ENTEL PCS.
We expect to surpass by large the goal of 200.000 players and 1 million messages.
AmnesiaGames created the story, developed the Interactive Game Engine that supports the game and did the integration with the messaging systems. |